Fixing Gleam

I’ve been silent for a little while, but I have been getting some work done! I ended up fixing a bunch of threading issues with the OpenGL version of my API. The problems were with sharing display lists and loading resources on worker threads. Shibboleth can now run with both Direct3D 11 and OpenGL 4.3 renderers. I’ve also implemented deferred versions of render device on both versions of the API. With these you can generate command lists on other threads and then play them back on the main thread.

Not much of an update, just checking to say that I am still working on stuff.