Posts for: #gleam

Raw Input on Windows

An actual technical post! Whooo! To start, why am I posting about this? Well, for one thing, this is one of the most recent things I’ve implemented in Gleam. First thing to note is, when I saw “raw input”, I do not mean DirectInput. Modern versions of DirectInput are simply wrappers around Windows’ raw input API. While you can still use DirectInput, it is not recommended, as it has been deprecated for quite some time.
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Gaff, Gleam, and Reminiscing About Project Mercury

New post within a month! Lately I’ve been having a lot of fun doing some cross-platform development. I’ve got two libraries I’ve been working on. Gaff, which is my general purpose, stick whatever I feel like in it, library thing. It encompasses a lot of stuff, such as timers, personal implementations of standard data structures (i.e. vector, list), and other useful things that I make C++ wrappers for. Gleam is the other library I’ve been developing.
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