Missed my one post a month quota by a little bit here, but better late than never I guess. Things have been going pretty slow these last few weeks. I’ve been taking a little bit of a break from developing Shibboleth to relax and release some stress. I’ve recently just played through a couple of Daedalic Entertainment‘s point-and-click adventure games set in The Dark Eye universe. These games would be The Dark Eye: Chains of Satinav and Memoria.
No pictures or video yet, but shader support is complete and I have a working camera that you can move around the world! I have some basic shapes that I’m generating in code as test cases right now. I had to go around the code base a bit and make abstract interfaces for some of my classes, since it was possible that they could be compiled into different versions depending on whether you were compiling for Direct3D or OpenGL.
Just checked my grades and it is now official! I have graduated from DigiPen with my bachelors in Computer Science! Or Real-Time Interactive Simulation (RTIS), if you want the useless name for it. I also have just gotten my graphics engine, Gleam, into a state where things are actually appearing on the screen. Here’s a screenshot of my first test! I just have to clean a few things up and fix/implement some things on the OpenGL side and I’ll be off to a very good start.
And hard, and very physically demanding, it’s great. So great that I signed up for a second round of lessons. It’s a very different feeling having the bike being able to slip and slide around. Every time the rear tire lost traction my feet were trying to plant themselves into the ground. It’s a weird feeling to get used to. Anyone who happens in the Bothell area should nab a slot from Eric Waunch’s motocross school.