Project Progress

First off, I’ve begun doing a major refactor of Shibboleth. I’ve currently replaced all of my containers in Gaff with those from EASTL. I have also begun re-writing the reflection system. Hopefully this re-write will come with better functionality and simpler implementation. I have started this work in a branch, so the original code is still about if anyone is curious to run a functional, but broken version of the engine.
Read more →

Not According to Plan

As per the usual, I’ve been extremely late on posting about … anything. I also completely invalidated some of my former posts. I’ve dropped working on Contrivance (the editor). This is due to a couple factors. I hate Qt. I spent 99% of my development time fighting Qt and trying to work around it than actually implementing features. Qt’s support for dockable windows is fairly non-existent. To that end, I have been attempting to integrate Nuklear and embed the tools into the engine.
Read more →

Contrivance Progress

Hello again! Another update in roughly a month and a half! This time I’m talking about some of the work I’m doing with my editor, Contrivance! I’ve shifted my focus away from Shibboleth for a bit and am focusing on getting my editor up and running. I have started accruing enough data formats that it would be nice to not have to edit JSON files by hand. I am making the editor with the ever popular Qt library.
Read more →

Slow Post Rate

I’ve been very slow to actually post new content to the blog, but fear not, while I may be super slow, I do not plan on abandoning the site! Some things I plan on doing … eventually: Post more about Shibboleth’s architecture. Convert blog from WordPress to a static site using Hugo! Need to figure out what solution to use for comments. So, essentially the posts become static content and the comments are dynamic.
Read more →

Shibboleth Engine Structure – Part 1

I feel like I haven’t said anything particularly useful in a while, so I’m going to go over the architectural design and flow of my work-in-progress game engine, Shibboleth. Application Layer Our journey begins at what I call the Application Layer, which is nothing more than what the executable the end-user runs actually does, which isn’t much. To start, let me explain the expected folder structure the executable assumes. <root folder> |- App64.
Read more →