Another One Bites the Dust
Man, remember that post I made about that game I was working on? Hah. I do, and now it’s rather hilarious and embarrassing that I even posted about it at all. So, what is going on? Well, I’ve had a lot of life stuff happen this year, which has eaten a lot of time from me working on stuff. The game I was working on codenamed Adrenaline is no longer happening. This is happening for a couple of reasons.
- Godot was slowly proving to be more and more painful to work with.
- A Hotline Miami-esque game was a fallback idea.
- The project was starting to require more art type skills I didn’t possess.
Godot’s editor is a little cumbersome to use and I found I was fighting the editor to do fairly basic things. I was also finding GDScript very limiting compared to using C# or even Python.
I’ve always wanted to make an FPS, but settled on making a top-down 2D shooter instead. As the project kept going on, it was becoming less and less fun. Although I think it’s less to do with the game and more to do with the frustration of the tools and my lack of skills.
As mentioned, I have no artistic skills. I’m a programmer by trade. At the time I was working on Adrenaline, I wasn’t terribly willing to start learning Photoshop or GIMP. And I questioned whether learning how to draw would be the best investment of my time. Unlike 3D graphics, it’s concepts and nomenclature and completely unknown to me.
I haven’t decided if I should try and re-create what I have in Unity, or start making an FPS. I had started making an FPS after I stopped working on Adrenaline. I might want to see that through.
As for the no art skills. I’ve taken it upon myself to attempt to learn Blender so I can make some basic, abstract shapes.
I’m still working on Shibboleth. I don’t plan on ever stopping work on Shibboleth, but it’s going to be more of an every once in a while thing. I hope that explains to some capacity what’s been going on (or not been going on). As usual, hopefully I’ll start getting into a more frequent posting schedule.