I’ve decided to make a series for every time I post about how long it has been since I last posted. In this episode, it’s been about six months since I last posted. Arbalest I’ve started porting Arbalest to Unreal Engine 4. I just got fed up with dealing with Unity’s lack of basic features, like drawing debug stuff in play mode and the lack of a decal system! Aside from that, I haven’t been working on it much.
This is update is all about the RTS player controller I’ve been developing sprinkled with a couple camera things. So let’s get started. NOTE: My implementation is partially based on this post. Box Select The majority of the work has gone into box select for units. This requires a few steps. Differentiating between clicks and box selection. Rendering the box selection screen space UI. Querying for all units inside the box.
In wake of stopping work on Adrenaline, I have taken up work on a project I have codenamed Arbalest. It originally started life as an FPS I was building. As I was building an FPS, I decided it would be a wise decision to build up a library of common functionality to help with any future Unity projects. I have yet to branch that framework into it’s own repo, so everything is kind of smashed into Arbalest at the moment.
Man, remember that post I made about that game I was working on? Hah. I do, and now it’s rather hilarious and embarrassing that I even posted about it at all. So, what is going on? Well, I’ve had a lot of life stuff happen this year, which has eaten a lot of time from me working on stuff. The game I was working on codenamed Adrenaline is no longer happening.
While this is technically the second update for my game, the first update was really just a GIF dump. This is also pretty much going to be a GIF dump, but with some explanations. I’ve done a lot over the last few months to the game, but have been slacking a bit too much lately. My goal is to have 5 levels by next month so I can start doing some shader programming and look and feel polish.