Shibboleth Dev Log - 02

It’s been a while since I’ve done an update dedicated to Shibboleth. I won’t remember everything, but let’s cover some of my more recent developments. I’ve been spending most of my recent time working on the editor, so you’ll see some screenshots of that. Project Structure I’ve simplified the project structure a bit. Things are now split up more appropriately under the src folder. I’ve also made everything more uniform in functionality.
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Late Post - 01

I’ve decided to make a series for every time I post about how long it has been since I last posted. In this episode, it’s been about six months since I last posted. Arbalest I’ve started porting Arbalest to Unreal Engine 4. I just got fed up with dealing with Unity’s lack of basic features, like drawing debug stuff in play mode and the lack of a decal system! Aside from that, I haven’t been working on it much.
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Arbalest Dev Log - 02

This is update is all about the RTS player controller I’ve been developing sprinkled with a couple camera things. So let’s get started. NOTE: My implementation is partially based on this post. Box Select The majority of the work has gone into box select for units. This requires a few steps. Differentiating between clicks and box selection. Rendering the box selection screen space UI. Querying for all units inside the box.
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Arbalest Dev Log - 01

In wake of stopping work on Adrenaline, I have taken up work on a project I have codenamed Arbalest. It originally started life as an FPS I was building. As I was building an FPS, I decided it would be a wise decision to build up a library of common functionality to help with any future Unity projects. I have yet to branch that framework into it’s own repo, so everything is kind of smashed into Arbalest at the moment.
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Another One Bites the Dust

Man, remember that post I made about that game I was working on? Hah. I do, and now it’s rather hilarious and embarrassing that I even posted about it at all. So, what is going on? Well, I’ve had a lot of life stuff happen this year, which has eaten a lot of time from me working on stuff. The game I was working on codenamed Adrenaline is no longer happening.
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