Arbalest Dev Log - 01

In wake of stopping work on Adrenaline, I have taken up work on a project I have codenamed Arbalest. It originally started life as an FPS I was building. As I was building an FPS, I decided it would be a wise decision to build up a library of common functionality to help with any future Unity projects. I have yet to branch that framework into it’s own repo, so everything is kind of smashed into Arbalest at the moment.